hrydgard/ppsspp — pull request #6089 by unknownbrackets (2014-05-16 05:47:56+00:00)
Title: Fix gpu/ge/queue test, GE debugger breaking when not active

Also, I think I hit some sort of race condition in the GE debugger in Trails in the Sky. When hitting "step tex", it would sometimes just skip over a bunch of textures. I'm not sure what's causing it, tried marking `actionComplete` volatile.

-[Unknown]