mono/MonoGame — pull request #2540 by tomspilman (2014-05-14 03:32:51+00:00)
Title: DynamicVertexBuffer.SetData() Fix

I stumbled across this doing a port of MonoGame to another platform. I would expect that the SetData() method without the `SetDataOptions` parameter on Xbox 360 would always default to discard.

I don't think it would hurt things and the Windows DirectX version of MonoGame already defaults to discard if the VB is dynamic regardless of the `SetDataOptions` setting.

Any thoughts on this?