cocos2d/cocos2d-iphone — pull request #752 by NickyWeber (2014-05-13 07:52:49+00:00)
Title: Methods added to allow saving of image to arbitrary file paths.

Saving images to documents folder only might just be a bit too restricted for MacOS development.
To remove some low level and almost redundant code in SpriteBuilder to save previews I added the two methods to CCRenderTexture. These allow saving images to arbitrary paths.
```
-(BOOL)saveToFilePath:(NSString*)filePath;
-(BOOL)saveToFilePath:(NSString*)filePath format:(CCRenderTextureImageFormat)format;
```
Added code to prevent a crash on MacOS if the URL provided in -saveToFile is invalid after converting it to a documents folder path. This happens if you provide a full path in the first place.

Core logic of ```saveToFile``` method moved to new ```saveToFilePath:format```.