FlixelCommunity/flixel — pull request #208 by IQAndreas (2014-05-12 07:15:50+00:00)
Title: Reorganize `FlxU`

Move several methods to new locations (as per [the FlxMath planning spreadsheet](https://docs.google.com/spreadsheet/ccc?key=0Avkk09kHolxjdEJPaHJMeFJmZTV1Rkt4bGgzV01HcVE&usp=sharing#gid=0))

FlxU.rotatePoint() -> FlxPoint.rotate()
FlxU.getAngle() -> FlxPoint.angleBetween()
FlxU.getDistance() -> FlxPoint.distance()

FlxU.abs() -> FlxMath.abs()
FlxU.floor() -> FlxMath.floor()
FlxU.ceil() -> FlxMath.ceil()
FlxU.round() -> FlxMath.round()
FlxU.min() -> FlxMath.min()
FlxU.max() -> FlxMath.max()
FlxU.bound() -> FlxMath.clamp()

FlxU.getTicks() -> FlxG.getTicks()