leapmotion/leapjs-rigged-hand — pull request #11 by pehrlich (2014-05-12 17:56:12+00:00)
Title: [wip] Shaders on the surface of the hand

https://github.com/mrdoob/three.js/issues/4800
It looks like one strategy might be to add a "custom fragment shader
chunk" option to MeshLambert, at least as an experiment. Currently
stuck getting UVs and vUvs.