Another-Game-Engine/AGE — pull request #175 by cesarl (2014-05-10 15:32:46+00:00)
Title: Benchmark project

I've configure a small scene for benchmarking

It's just some mesh with 2 lights and physics.
There is some define in CONFIG so we can customize it as we want.
The scene has a duration of 8 seconds and total number of frame is logged in a file.

(the Entity created number, is the number of active entity at the end of the frame, it's not very usefull, but osef)

Example of an output :

New test in DEBUG . With : Lifetime, Rendering, Physics, // setting
15, 9, 4, 4, 4, 11, 10, 6, 4, 4, 4, 7, 12, 7, 6, 5, 10, 8, 5, 4, 5, 12, 8, 5, 4, 12, 8, 6, 6, //number of frames each 1/4 sec
Total frames : 205 -- Entity created : 31 // total frames in 8 sec and numbver of entities at the end of the program
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New test in DEBUG . With : Lifetime, Rendering,
19, 11, 3, 5, 4, 17, 8, 5, 5, 15, 7, 5, 9, 11, 7, 4, 5, 4, 6, 10, 5, 5, 9, 10, 5, 4, 4, 4,
Total frames : 207 -- Entity created : 31
----------------

New test in DEBUG . With : Lifetime, Physics,
440, 213, 118, 129, 120, 131, 135, 136, 134, 137, 122, 126, 145, 133, 150, 156, 150, 153, 146, 149, 152, 138, 153, 154, 156, 140, 155, 155, 156, 145, 152,
Total frames : 4924 -- Entity created : 28
----------------

New test in DEBUG . With : Lifetime, Complex mesh, Physics,
17, 5, 3, 4, 8, 4, 3, 4, 3, 7, 4, 3, 3, 3, 5, 4, 3, 3, 3, 6, 4, 4, 3, 4, 5, 4, 3,
Total frames : 123 -- Entity created : 31
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