hrydgard/ppsspp — pull request #6037 by unknownbrackets (2014-05-06 07:44:53+00:00)
Title: Mirror memory for VRAM mirrors

For a long time we've done this with GetPointer() only, but it's better if it's the same for all methods of memory access.

Technically, we should do the swizzling (and also swizzle the depth data in softgpu), but there's no indication games depend on this, and GetPointer would need changes anyway.

I think it's better to be consistent.

-[Unknown]