prime31/TouchKit — pull request #8 by fresswolf (2014-05-05 14:44:35+00:00)
Title: Draw the touch gizmos on the camera's clip plane

Draw the touch gizmos on the camera's clip plane instead of the z=0 plane, which makes them work for any arbitrary camera angle.
Before, touches were only shown correctly when the camera faced the z axis, which works for most 2D or 2.5D games but not in 3D games where the camera's position and rotation is arbitrary