OvercastNetwork/SportBukkit — pull request #72 by socram8888 (2014-04-23 18:01:07+00:00)
Title: Do not load chunks when calling world.getChunk

By default, when you call world.getChunk(x, z), it loads the chunk in memory. This is really slow, and pointless unless you actually want the chunk data, which is not the case for protection plugins and the like, which use them only as a data types, without actually needing its blocks.

This patch disables this, and only loads chunks when the plugin actually access them.