hrydgard/ppsspp — pull request #5883 by unknownbrackets (2014-04-14 14:59:24+00:00)
Title: Ignore uncached/kernel bits in texture cache

Although I suppose we could respect uncached and never cache...

Possibly #5879. The only reason I can think of for this to hang is if cacheKeyEnd < cacheKey due to wrapping and silly parameters to sceKernelDcacheInvalidateRange() or etc. But might as well make it so invalidation works (since we mask the top bits off there too.)

-[Unknown]