mono/MonoGame — pull request #2335 by jbeshir (2014-04-07 18:19:07+00:00)
Title: Fix bug where GraphicsDevice.Clear() always cleared stencil and depth buffers.

This was a consequence of moving platform-specific code that prior to @eeafc23378861d1401ebdba417431b4e850e8abf only ran for the single-parameter form of Clear() into a PlatformClear() method used by all forms of Clear().

This change splits it out again.