Dysoch/DyTech — pull request #71 by FreeER (2014-04-07 16:03:20+00:00)
Title: lower meteor player damage

Here's two possible ways, both are limited to prevent player death by using math.min(damage, health-1), but the first can deal less than 50 damage if they have full health (depending on meteor type and player distance from it) whereas the second deals 50 (or health-1) if they are _anywhere_ within the damage zone.
Take your pick as to which you like :)