OpenMW/openmw — pull request #34 by jeffreyhaines (2014-04-03 05:14:50+00:00)
Title: Feature 1154 & 73: NPCs get aggressive and guards pursue crime!

This is not working correctly, review and provide feedback.

Guards do not stop pursuing when paying for crime, going to jail, or resisting arrest even though they are told to by updateCrimePersuit().

For some reason NPCs do not stop their attacks after paying for crimes.

NPCs only get aggressive indoors.