libgdx/libgdx — pull request #1580 by alex55i (2014-03-29 12:26:11+00:00)
Title: Add TextureRegion UV range setter to MeshBuilder.

I often use `meshBuilder.setUVRange(region.getU(), region.getV(), region.getU2(), region.getV2());`
when building meshes, so why not add setUVRange(TextureRegion) to the builder.