residualvm/residualvm — pull request #847 by klusark (2014-03-30 04:43:56+00:00)
Title: GRIM: Do not draw textures where all the texture coords are the same point. Fixes #58

Probably not the best way to do this, but it illustrates the issue. I probably haven't though though all the edge cases though.

Anyone with better graphics knowledge have an opinion here?