e-ucm/ead — pull request #290 by manuel-freire (2014-03-28 18:37:00+00:00)
Title: Efficient rendering of vector-based shapes and lines

- Stages replaced with EditorStage, in charge of a second ShapeRenderer pass
(similar to the original SpriteBatch pass)
- Actors that wish to draw vector-based in this second pass must implement
ShapeDrawable
- Replaced all "scaled empty boxes" with a 1 px border rectangle
- Fixes #148 (object-handles resizing themselves)