patriciogonzalezvivo/ofxFX — pull request #17 by OliverUv (2014-03-23 08:49:59+00:00)
Title: OpenGL3 support for ofxBloom.h

Bloom can now be used with OpenGL3.

Also note that the `outputColor.a = texture(tex0, st).a;` line (and similar line for the ogl2 shader). This makes the bloom effect work well when the ofxFXObject is given transparent textures. (Previously, everything became opaque for some reason.)