PFA-OpenGL/OpenGL-Game-Engine — pull request #118 by cesarl (2014-03-09 15:07:48+00:00)
Title: Text performance improvements

Basic implementation of 2D text

In the assets convertor you can convert some fonts

For drawing text you have to call

`getInstance()->draw2DString("My text", "myFontName", 40, glm::ivec2(10, 10), glm::vec4(1), "2DText");`

text, fontname, size, position, color, shadername

see `BulletDemoScene.hpp` for example

implementation is naive and can be largely improved