CleverRaven/Cataclysm-DDA — pull request #6527 by BevapDin (2014-03-09 15:07:55+00:00)
Title: Different font for main window [CR]

Encapsulate the glyph cache (based on the truetype font) and the bitmap font into separate classes.

Use a json file for loading the font settings. Allow different font settings for the terrain window.

This can be used for testing: (put it into data/fontdata.json).
```
{
"fontblending": false,
"fontwidth": 8,
"fontheight": 16,
"fontsize": 16,
"typeface": "FixedsysTTF",
"map_fontwidth": 20,
"map_fontheight": 20,
"map_fontsize": 16,
"map_typeface": "Terminus"
}
```

This is technically ready (that means it works correctly for me) but needs testing. Especially on non-linux platforms.

As always I'm open for suggestions/critics/requests.