GarageGames/Torque2D — pull request #155 by lilligreen (2014-03-08 22:01:57+00:00)
Title: Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript

I've tested this and it seems to work fine. I was just slightly unsure about the C++ code, as it was difficult to find a similar example in the source to base this addition on - so I've submitted this as a pull request for peer review.