MovingBlocks/Terasology — pull request #999 by Josharias (2014-03-06 03:41:30+00:00)
Title: Fix main performance problems with MeshComponent Rendering

The mesh renderer was rendering each mesh N*N times (where N is the number of meshes). With this fixed, It can render much much more without performance problems. However, now it stresses the physics system when one drops 200+ pickups on the ground.

Also, I upped the default rendered mesh limit a bunch. It should be comparable to previously (20*20), feel free to tweak this on the way through.