HaxeFlixel/flixel — pull request #917 by Gama11 (2014-03-05 13:00:47+00:00)
Title: Small optimization for FlxObject.updateMotion()

Not sure if this is a great idea or not, that's why I made a PR for it. Seems like this could avoid 3 float allocations per frame per FlxObject (thanks @cwkx for pointing me to this), but it's probably still a tiny optimization. And it certianly makes the code less readable.

@gamedevsam any thoughts?