CodebyteStudios/CodebyteEngine — pull request #17 by xDarkShadowKnightx (2014-03-06 03:12:23+00:00)
Title: Cameron

Transforms and rigidbodys now stay in sync with each other when moving. Also, MVP calculations have been moved to the CPU so there not being calculated for each vertex when rendering (now its only done once before rendering a mesh (though its done on the CPU now instead of the GPU))