SupSuper/OpenXcom — pull request #793 by cfailde (2014-03-01 02:41:14+00:00)
Title: New sell & buy menus, new option to enforce storage limits

Separates items into own tabs
![screen027](https://f.cloud.github.com/assets/1824834/2300310/f995b0d2-a0e9-11e3-9df9-90256387f3a9.png)
![screen028](https://f.cloud.github.com/assets/1824834/2300313/09ced5fa-a0ea-11e3-9362-0f0989e57e20.png)
![screen026](https://f.cloud.github.com/assets/1824834/2300314/19c0194c-a0ea-11e3-833b-cb2cbbcc07e9.png)
Return from battlescape with too much loot:
![screen019](https://f.cloud.github.com/assets/1824834/2300320/32c80800-a0ea-11e3-8ca4-a3efd1ab3f4b.png)
What to sell?
![screen020](https://f.cloud.github.com/assets/1824834/2300324/4bc3c15a-a0ea-11e3-9e4c-b06ac0659c26.png)
A mindprobe was sufficient
![screen022](https://f.cloud.github.com/assets/1824834/2300327/53640d98-a0ea-11e3-9819-b14eda724161.png)
In overfull situations you can sell items from craft and transfers as well seeing as the game treats their storage as part of the base's.
![screen021](https://f.cloud.github.com/assets/1824834/2300331/7d47c960-a0ea-11e3-8145-5a16f4d9a044.png)
![screen023](https://f.cloud.github.com/assets/1824834/2300332/834e2aa2-a0ea-11e3-93ca-a6fed4b12808.png)
Merged with alienContainmentLimitEnforced to create storageLimitsEnforced because, why would you enforce one kind of limit but not the other, and also trying not to keep the number of the game options under control.