nvMcJohn/apitest — pull request #3 by jdm3 (2014-02-28 00:01:27+00:00)
Title: TexturedQuadsGLTextureArray solution

This adds a TexturedQuads OpenGL solution that uses a (non-sparse, non-bindless) array of texture arrays to bind all the textures needed for multiple draw calls.

(I have a multidraw version of this as well, but I'll wait to match the pattern you end up using for the drawid workaround).