OpenRA/OpenRA — pull request #4745 by Iamgoofball (2014-02-27 06:59:12+00:00)
Title: Changes to Tiberium and Viceroids

Tiberium Poisoning caused by walking on Tiberium with infantry is
nerfed.

W/O nerf: 16 seconds to kill Minigunner
W/ nerf: 31 seconds to kill Minigunner

Chance of viceroid spawning has been buffed.

W/O buff: with about 40-50 minigunners, only 1 will viceroid from just
standing on tiberium, other factors not counted.
W/ buff: with about 40-50 minigunners, 3 or more will viceroid from just
standing on tiberium, other factors not counted.

@Infantry and Tanks do more damage to Viceroids, Chem Warriors do less
damage to Viceroids.

W/O buff and nerf: Infantry is complete shit at defeating viceroids, you
need to use vehicles, which you need multiple of. Chem Warriors are
fucking badass at destroying viceroids.
W/ buff and nerf: Infantry and tanks are good for defeating viceroids.
Chem Warriors are shit at it.

Viceroids can no longer gain experience. They still give experience on
death though.

W/O buff/nerf/whateverthisis: Viceroids can gain experience and become
veterans, getting more health and doing more damage. Killing them gives
experience.
W/ buff/nerf/whatever: Viceroids cannot rank up and become veterans
anymore. Killing them gives experience.