cocos2d/cocos2d-x — pull request #5427 by bmanGH (2014-02-20 17:41:20+00:00)
Title: Fix vector erase object release bug

fix cocos2d::Vector::eraseObject function will release object that is not contains in the vector.

for example:
```c++
SomeClass* objA = SomeClass::create(); // retain count is 1
SomeClass* objB = SomeClass::create();
SomeClass* objC = SomeClass::create();
{
Vector array1;
Vector array2;

// push back objA 3 times
array1.pushBack(objA); // retain count is 2
array1.pushBack(objA); // retain count is 3
array1.pushBack(objA); // retain count is 4

array2.pushBack(objA); // retain count is 5
array2.pushBack(objB);
array2.pushBack(objC);

for (auto obj : array1) {
array2.eraseObject(obj);
}
// objA retain count is 2, since eraseObject will release it even it's not contains in array2
}
// objA retain count is -1 after array1 pop stack, application will assert here
```