TehGimp/KerbalMultiPlayer — pull request #696 by godarklight (2014-02-13 23:15:20+00:00)
Title: Improve NTP accuracy, show server lag.

I wasn't writing the receive time before it entered the queue, so the clock offset was roughly half of the round trip time on 2 ntp synced machines.

Writing it before the queue also gives us the advantage to display the server message handling lag time.