rheit/zdoom — pull request #23 by Edward850 (2014-02-12 07:33:38+00:00)
Title: P_HitWater ignore extra floors below real floor

P_HitWater incorrectly assumed extra floors were always above the real floor. This caused terrain splashes not to occur for any sector where a 3dfloor, brightness transfer or otherwise had a floor height below the floor of the real sector.