MCME/MCME-UI — pull request #8 by KingR17 (2014-02-12 05:09:07+00:00)
Title: Horse Texture Changes:

-Retextured horse varieties and markings (Not affecting the Donkey or Mule textures)
-Redesigned horse armour to have similar characteristics to the player armour counterparts
-Retextured Horse saddles, a slightly less orange and more earthy texture to the leather

I know that we've been trying to create MCME textures for all of the various blocks and entities so that we don't have default textures or textures we can't call our own. I thought that a horse texture redesign along with all aspects of horses would be a good addition to that, especially as we now have horses on build through donating. While the horse textures themselves are relatively similar to the default, they have been completely redrawn and I have made some of the textures such as the dappled/spotted texture a bit more random in the dispersal of markings. all of the horses now have horseshoes, and because the diamond armour's default teal is not a natural armour color, I've made the texture out as a black armour with gray highlights between the plates.

![2014-02-09_20 07 08](https://f.cloud.github.com/assets/6634533/2145355/e8627994-93a1-11e3-996a-25de65fd797a.png)
![2014-02-09_20 08 02](https://f.cloud.github.com/assets/6634533/2145356/e8ececdc-93a1-11e3-9f7d-30529b375ca2.png)
![2014-02-09_21 12 55](https://f.cloud.github.com/assets/6634533/2145357/e90eb8f8-93a1-11e3-822a-62cf02e1a34e.png)