voxelinc/voxellancer — pull request #339 by psieg (2014-02-04 17:13:04+00:00)
Title: Damage FOV

Adds a damageFOV to worldObjects so rockets can leave better craters.
Note the general damage output is smaller now as the forwarded damage is divided by the number of voxels it is forwarded to (might want to hardcode some more damage for demo?)
Also, damageForwarding now considers all neighbours.
issue is #288