evemuproject/evemu_server — pull request #83 by zhyrohaad (2014-02-02 18:05:22+00:00)
Title: Fix for Bug #75.  Server Crash on loading systems with Characters who ha...

...ve finished skills still in queue.

This moves the UpdateSkillQueueEndTime() function call from UpdateSkillQueue() to
the Client::~Client() destructor. This also saves on DB calls as it is only called when
the client exits the server, instead of making another DB call at every UpdateSkillQueue().