libgdx/libgdx — pull request #1224 by indiumindeed (2014-01-21 20:56:46+00:00)
Title: Adding flexibility to ParticleEffects

There is no need to force minimum time passed in these methods. The user can already set the time, when using ParticleEffect.draw(Batch spriteBatch, float delta). I would like this to be changed, because it ruins my way of recording game video frame by frame.