voxelinc/voxellancer — pull request #267 by xchrdw (2014-01-14 14:46:19+00:00)
Title: Add emissivness

depends on "switch voxelcluster to vaos"

add emissiveness to bullets to make them and their particles brighter.

Maybe this should work be added for voxelcluster on a voxellevel too to make engines, weapons, ... more visible?