Rush-Forward/Amarathia — pull request #12 by ealtorfer (2014-01-14 18:36:00+00:00)
Title: Completed Story #169

Features
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Weapon damage for players now defined as 15 + [P_LEVEL]/2.
Weapon damage for creatures defined by a dynamic range called
WeaponDamage.

Bug Fixes
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Fixed a problem on the client where all damage received was treated as
"15," causing health bars to react incorrectly to damage.