ioquake/ioq3 — pull request #29 by inolen (2014-01-12 01:45:49+00:00)
Title: misc shader fixes

* fixed formatting of a few GLSL float constants
* remove unneeded version number from texturecolor shader
* call GLSL_VertexAttribPointers after attribute arrays have been enabled (viewing the diff with white space changes ignored makes this easier to view)