EsotericSoftware/spine-runtimes — pull request #166 by Halsys (2014-01-10 15:15:46+00:00)
Title: BoneComponent & Z Spacing Variable

Added BoneComponent for attaching GameObject’s to Bones(With functions
for changing bones at runtime and in the inspector). Notes in
BoneComponent.cs
Added a Variable for the SkeletonComponent’s Sub-Mesh Z Spacing, for
games that are 3D perspective and not orthographic 2D.