vinjn/shadertoy-dx11 — pull request #14 by w23 (2014-01-09 18:16:02+00:00)
Title: Texture indices fix

A proposed fix for #13.
It moves back buffer texture to index 0, and begins user-provided textures with index 1.

Small notes:
* I don't know a thing about Direct3D/HLSL, so this is a speculation
* The fix is "blind", I didn't compile it due to lack of DirectX SDK and Windows Driver Kit (the only thing that provides atlbase.h nowadays)