Necrophagos/SF4ComboTrainer — pull request #4 by cbcoolbox (2014-01-10 03:37:46+00:00)
Title: Changed the waitFrames loop

-If you are on the game menus and try to play the combo the tool won't lock up anymore. it doesn't do anything but exit the play timeline loop.
-If you try to start a combo on the pause screen it won't lock up. It doesn't do anything but exit the play timeline loop.
-If you pause the game mid combo, the combo stops. Which avoids from it hitting buttons through the menu randomly.

I know you are trying to make this fast enough for everyone to use, but if they can't run the game at 60+ FPS consistently the tool won't work and they won't be able to hit some links anyways.

If you think there's too much logic in the waitframes loop let me know.