zinnschlag/openmw — pull request #1220 by mrcheko (2014-01-09 21:48:19+00:00)
Title: appropriate camera vanity<>preview mode switch + hit recoils fix

after this commit you will be able to switch vanity<>preview modes without stopping current animations;
also you won't be able to switch view while in hit recoil/knockdown/knockout state
func Animation::IsPlaying(Group group) was used only in camera.cpp so I modified it and gave more appropriate name