OpenRA/OpenRA — pull request #4407 by Mailaender (2014-01-02 18:29:35+00:00)
Title: Made the torpedo not travel through land, but destroy bridges

as this is legacy RA95 behavior I would like to see here for consistency and balancing reasons. #2097 Allies have many ways to destroy long bridges with ships. I cleaned the hard-coded target code up which gets rid of unwanted inconsistencies like flak truck and rocket troopers being unable to target water and bridges just because they defined `ValidTargets: Air, Ground` although no `InvalidTargets` were set and torpedos travelling through land when the target was missed #3252 which was not catched by making the target cursor invalid.