zinnschlag/openmw — pull request #1198 by mrcheko (2013-12-31 11:41:51+00:00)
Title: feature: npc/player hit reactions

This works as in vanilla:
if actor had started attack before got hit - then he can continue it while 'hit' animation is playing,
if haven't - then he don't have possibility to start attacking (and/or moving/jumping).
My initiative: If actor was hit while jumping - then 'knockdown' animation is played.

Also I've removed some mess with choosing death animations in CharacterController class.