urho3d/Urho3D — pull request #85 by JTippetts (2013-12-22 06:13:23+00:00)
Title: Add FindNearestPoint() to NavigationMesh class and expose it to script i...

...nterfaces.

When path following without physics, it is useful to be able to adhere tightly to the mesh in order to avoid the magical floaties when coming down or going up ramps.