zinnschlag/openmw — pull request #1180 by mrcheko (2013-12-15 17:11:21+00:00)
Title: bug fix http://bugs.openmw.org/issues/428

I've transfered getStateManager()->endGame() trigger from Actors::update to CharacterCotroller::kill because that causes game to stop immediately and we should be able to see player's death animation playing before game freezes.