hrydgard/ppsspp — pull request #4712 by unknownbrackets (2013-12-03 08:19:24+00:00)
Title: When writing stencil to alpha, consider fb format

This may work in more cases, except that most games almost always use alpha blending.

Not that we should kinda do the same on stencil testing as well, but it seems mucky. For example, if I write 0x80 to a 5551 buffer, it should only be equal to 0xFF after that...

-[Unknown]