voxelinc/voxellancer — pull request #73 by xchrdw (2013-11-26 15:18:24+00:00)
Title: Physics 

implement linear and angular physics modell
collision resolving

limitations:
* only one collision can be resolved per object per frame
* resolving collisions needs to be done immediately

-> must be improved later but already works quiet good

additional:
* removed lots of header dependencies from world/*
* removed try catch around game in debug mode because it prevents the debugger from stopping at execptions