CleverRaven/Cataclysm-DDA — pull request #4625 by freezerbunny (2013-11-24 05:26:58+00:00)
Title: Base attack speed and throwing speed on our stats and skill too.

Attack and throwing speed will now depend on the relevant skills, plus your dexterity.

Plot of weapon with 100 move cost (y-axis) and our skill (x-axis):
http://i.imgur.com/jZcklUn.png

Plot of bonus move points depending on our dex (starting from 8, below 8 it is capped to 0):
http://i.imgur.com/HfcOXs7.png

The equation for attack speed: `y=50 / (x^3 / 400 + 1) + 50`
Where `y` is the cost in the movement points and `x` is our skill in melee/throwing.

ie. 50% of the speed of our weapon is modified by our skill. At max skill (10) you can expect around a 30% faster swing.

The dex bonus is much smaller, above around 10 dexterity you can expect a bonus 10 move points.