dualface/quick-cocos2d-x — pull request #178 by zrong (2013-11-20 09:46:52+00:00)
Title: Modify dragonbones sample to realize CCArmature:connectMovementEventSignal

Export CCArmature::disconnectMovementEventSignal() to lua;
Modify dragonbones sample to realize CCArmature:connectMovementEventSignal().
Now when CCArmature is playing, we can get the status of moveId: 1 == start, 2 == complete, 3 == loop complete.