tomhalstead/physics-simulator — pull request #17 by geoffire (2013-11-08 02:34:54+00:00)
Title: Moar engine work with .cpp

pretty nasty looping... not sure how else to do this though.
How we resolve collisions is a big unknown still - where does this happen?
Should PhysicsEngine hold (and manage) objects or just have pointers to
them?