hrydgard/ppsspp — pull request #4441 by unknownbrackets (2013-11-04 01:28:31+00:00)
Title: Force 5 byte jumps to avoid jump target issues

Some with 16-bit colors were too far. Should've realized, my bad.

By the way, I played with drawsUntilNextFullHash and numVerts a bit. Even much more conservative values were still way faster than vertex cache off. But I think the situation with that one game that @raven02 was trying is much more interesting.

-[Unknown]