mono/MonoGame — pull request #2112 by Aranda (2013-10-29 14:13:37+00:00)
Title: Renamed ContentManager.ReadRawAsset<T> to LoadRawAsset<T> and made it public

Since we plan on removing ReadRawAsset altogether, you are probably asking why. Two reasons:
- Lets us avoid the expected ContentLoadException when loading every raw content item. Having an expected exception makes debugging difficult when you want to "break on thrown".
- It's a transitional step for people who still rely on raw assets. When the content pipeline is done, we can remove the raw asset loading code completely, but in the mean time we can give developers the option of explicitly asking the ContentManager to load their raw assets.

For now, I've not altered the existing functionality. I'm not sure whether now is the right time to disable the default "try to load raw asset when xnb not found" functionality. What do others think?