csabahruska/lc-dsl — pull request #3 by smarter (2013-10-28 00:44:16+00:00)
Title: core: Specify interpolation quantifier for geometry shaders' inputs

This fix the following error when running the CubeMap sample with
Mesa 10.0:
error: vertex shader output `v0' specifies smooth interpolation
qualifier, but geometry shader input specifies no interpolation
qualifier