makrohn/Universal-LPC-spritesheet — pull request #46 by jrconway3 (2013-10-26 19:23:01+00:00)
Title: More Reorganization and New Sprite Additions

I made a bunch of changes last Friday (not yesterday), then today I just added a couple of things.

I rename the folders in belts from before because I looked up the correct term for sashes and I used it incorrectly. No matter what waist belt material is made of they're still belts, so I sorted them by material instead.

One thing I've been doing is adding male/female directories to a variety of folders just to make things a bit easier. I did this some more, adding male/female directories to legs/skirt, head/helms, head/hats, head/caps, head/bands, torso/shirts/longsleeve, torso/shirts/shortsleeve, and torso/shirts/sleeveless.

The only other reorganization I did is I moved the "Quiver" from behind_back to behind_back/equipment and Wings from torso/back to torso/back/wings.

Everything else I added is new. I fixed some animations for Elven Ears that were slightly off and added new skintones. I added new recolors in some areas just to fill them out and keep things consistent. Other recolors were added so I could use them for my sprites. I fixed all the female hairstyles so they had the hurt animations, too.

The biggest update is the addition of capes. I think it could still use some work, but I like the base design. I really would like feedback on the capes so I can know how to accurately adjust the animations to look better if needed. I also added tunic sprites, which is modded from my sleeveless shirt sprites. I will start getting into adding longer sleeve shirts for female sprites soon.

Today I also fixed the link in README.md to the online version and also updated my own entry in AUTHORS.txt.

I also finished tattered cape sprites for now; might still touch it up later. What I have just done here is used a cutout for all the animations and adjust it slightly for each one. Brown cape sprites were also added using the palette from the hood sprites.