GarageGames/Torque3D — pull request #505 by DavidWyand-GG (2013-10-25 06:11:15+00:00)
Title: PlaneReflector Support for Side-by-Side Rendering

- The PlaneReflector class now supports side-by-side rendering. This
does mean that while in this rendering style that all planar reflections
are rendered twice, as reflection is a screen space effect from the eye
point of view.
- Planar reflections now work in the Oculus Rift.
- Modified GuiTSCtrl::onRender() to move up where the rendering style is
defined to just before the reflection manager has its turn.