hrydgard/ppsspp — pull request #4144 by unknownbrackets (2013-10-12 17:28:33+00:00)
Title: Debugger changes, mostly reorganizing

This moves some things from Windows/GEDebugger to GPU/Debugger. Should reduce effort to create a non-Windows debugger, although could probably adjust more.

Also:
* Switch EI_CLASS thing to an ERROR_LOG. Since there are things out there that are wrong, it's better to run them and just note that it's wrong imho.
* Small tweak to "Assemble Opcode".
* Some fixes to texture breakpoint handling (was breaking on change FROM a texture, not TO.)
* Adds temporary breakpoints for more things (step next prim should be easy now.)
* Better error checking (in case things get called incorrectly.)

Mostly no functional changes.

Also fixed a scrolling issue completely unrelated to the debugger from my shutdown changes.

-[Unknown]