zinnschlag/openmw — pull request #1090 by jordan-ayers (2013-10-07 01:58:24+00:00)
Title: Bug #794

Some magic effect display updates.

Fortify Max Magicka now uses "#x INT" display format, pulling strings from the appropriate game settings.

Partial changes for percentage based display made, since it was handled by the same code. The percentage display rule should probably be moved to a magic effect struct property; the effect list for this is incomplete, but displays the new functionality (weaknesses/resistances handled).