libgdx/libgdx — pull request #782 by hneuer (2013-09-30 07:56:48+00:00)
Title: AssetManager: Added get(AssetDescriptor)

Quite often I see me writing things like:

assetManager.get(ad.fileName, ad.type).createSprite(name);

or

assetManager.get(ad.fileName, TextureAtlas.class).createSprite(name);

Using the AssetDescriptor directly in the get method can make this a little less verbose.