hrydgard/ppsspp — pull request #3956 by unknownbrackets (2013-09-28 09:41:31+00:00)
Title: Add methods to grab the depth/stencil buffers too

Could probably use help here, I'm not sure if I'm doing it wrong or it's just that the games I tested had no values here (I seemed to just be getting 0s.)

The idea is there might be some toggle to show stencil / depth for the framebuffer preview. That would make it easier to check depth write issues, etc., I think.

It can be tested by changing this line:

```
case PAUSE_GETFRAMEBUF:
bufferResult = gpuDebug->GetCurrentFramebuffer(bufferFrame);
break;
```

To `GetCurrentDepthbuffer()` or etc.

-[Unknown]