go-gl/glh — pull request #35 by unit3 (2013-09-20 22:24:30+00:00)
Title: Add BindFramebuffer functionality.

Per discussion on go-gl/gl ticket, it's important to have glBindFramebuffer functionality, so you can use glBlitFramebuffer. The function exists in the gl bindings, but aren't exposed up through the glh wrapper, so this patch should fix that.

I've tested it with my own code, and seems to work as expected.