mono/MonoGame — pull request #1993 by tomspilman (2013-09-12 08:53:03+00:00)
Title: Fixed DX SetRenderTarget Bug

This fix ensures that a render target cannot be bound as a render target and as a texture at the same time.

This is disallowed by DirectX and when you manage to do it would cause the render target apply to fail. I don't think this same issue can occur on OpenGL because of how the API works, so I limited the fix to DirectX only until someone reports otherwise.

See #1868 for a sample that causes this to occur.