hrydgard/ppsspp — pull request #3732 by unknownbrackets (2013-09-11 15:05:26+00:00)
Title: Write only changed characters from OSK

It seems like it doesn't write out null bytes at the end, we've been doing this basically always.

If the game specifies a limit that is actually too long, could've been corrupting memory. I think this may be #718.

-[Unknown]